Ed Gein — Character Likeness Study
This piece is a personal character study focused on cinematic mood, lighting, and realism.
The goal was to explore subtle storytelling through expression, surface detail, and presentation,
rather than exaggeration.
The character is inspired by the portrayal of Ed Gein and was kept grounded and realistic,
focusing on mood and subtlety rather than exaggeration.
Created using ZBrush for sculpting, Maya for look development, Texturing XYZ for skin textures,
and Arnold for rendering.
Feedback is always welcome.